using UnityEngine;

namespace Verse;

[StaticConstructorOnStartup]
public static class MatBases
{
	public static readonly Material LightOverlay = MatLoader.LoadMat("Lighting/LightOverlay");

	public static readonly Material SunShadow = MatLoader.LoadMat("Lighting/SunShadow");

	public static readonly Material SunShadowFade = SunShadow;

	public static readonly Material EdgeShadow = MatLoader.LoadMat("Lighting/EdgeShadow");

	public static readonly Material IndoorMask = MatLoader.LoadMat("Misc/IndoorMask");

	public static readonly Material FogOfWar = MatLoader.LoadMat("Misc/FogOfWar");

	public static readonly Material Snow = MatLoader.LoadMat("Misc/Snow");
}
